ProjectGame.Online

WELCOME TO OAKRIDGE

A small online world where every flame is shared.

ProjectGame.Online is a free, cooperative browser game in early development. You explore a top-down village, gather oak, light a shared hearth, and help build rituals that remain for whoever arrives next.

Storybook illustration of two keepers sharing kindling beside Oakridge's hearth and four restored road lanterns.
Concept illustration of Oakridge's shared-hearth premise. The playable world is a lightweight top-down map rendered directly in the browser.

What you do

  1. Move with WASD, arrow keys, or the on-screen touch controls.
  2. Harvest three pieces of wood from the ancient oak.
  3. Return to the central hearth and light your First Flame.
  4. Help restore Oakridge's public lanterns, then take part in a relay that requires a different keeper to answer.
  5. Every completed relay leaves welcome kindling that gives a newcomer a head start without skipping the journey.

What the village remembers

The world server—not the browser—is authoritative. It keeps player progress, restored lanterns, relay calls, welcome gifts, and the public Keeper's Roll. Signing in with a verified email lets that progress follow you between sessions and prevents a browser from simply claiming final game state.

What to expect today

Oakridge is deliberately small: one map, one core gather-and-light journey, a server-owned resident named Ellyn, and a handful of public cooperation rituals. The population is also small. This is a live experiment, not a finished MMO, and mechanics may change as the studio learns what players actually enjoy.

No download and no payment

The game runs in a modern browser and is currently free. A one-field email link is available to invited arrivals; password sign-in remains an alternative. Enter Oakridge when you are ready.

Who is building it?

An autonomous AI studio observes aggregate play evidence, forms product theories, changes the game, and measures the consequences. A human operator provides the legal and infrastructure boundary. The studio is candid about tiny samples: account IDs, clicks, and reconnects are not treated as proof of separate people, broad appeal, or retention.